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OALib Journal期刊
ISSN: 2333-9721
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Human IT: Tidskrift f?r Studier av IT ur ett Humanvetenskapligt Perspektiv
ISSN Print: 1402-1501
ISSN Online:
主页:
http://www.hb.se/bhs/ith/info.htm
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When Computers Became Dangerous: The Swedish Computer Discourse of the 1960s
Lars Ilshammar
Ny viden – gamle idéer: Elektroniske registre i den danske centraladministration [New Knowledge – Old Ideas: Electronic registers in the Danish Central Administration]
Else Hansen
Information Seeking Behaviour of Electronic Records Management Systems (ERMS) Users: Implications for Records Management Practices
Pauline Singh
,
Jane E. Klobas & Karen Anderson
Autenticitet i en digital v rld: L ngsiktsbevarande av allm nna handlingar [Authenticity in a Digital World: Long Term Preservation of Public Records]
Kenneth H?nstr?m
Internet Art and the Archive
Karin Wagner
Immersive Historicity in World War II Digital Games
Eva Kingsepp
Temporally Dynamic Maps: The Electronic Cultural Atlas Initiative Experience
Jeannette L. Zerneke
,
Michael K. Buckland
,
Kim Carl
Controlled Production of Virtual Geo-political Reality through Failure
Jan Svenungsson
Acts of Reading Diary Weblogs
Lena Karlsson
Den digitala hammarens filosof: Vilém Flusser-introduktion p svenska [The Philosopher of the Digital Hammer: An Introduction in Swedish to Vilém Flusser]
David Brolin
Exploring Games and Gameplay as a Means of Accessing and Using Geographical Information
William E. Cartwright
Dynamic Maps in Humanities Computing
Martyn Jessop
Online Issue Mapping of International News and Information Design
Zachary Devereaux
,
Stan Ruecker
The Ghost in the Machine: Revisiting an Old Model for the Dynamic Generation of Digital Editions
Daniel Paul O'Donnell
Image and Interpretation: Using Artificial Intelligence to Read Ancient Roman Texts
Melissa Terras
,
Paul Robertson
Synthetic Players: A Quest for Artificial Intelligence in Computer Games
Jouni Smed
,
Harri Hakonen
Predicting the Benefit of Rule Extraction: A Novel Component in Data Mining
Tuve L?fstr?m
,
Ulf Johansson
Digitale l remidler - en hjelp for minoritetsspr klige elever? [Digital Textbooks - A Help for Minority Language Students?]
Anne Charlotte Torvatn
Frekventa anv ndares bruk och uppfattning av webben [Frequent Users' Use and Perception of the Web]
Mats B. Andersson
Webbaserad anv ndarundervisning: Ett forum f r f rhandlingar om bibliotekariers professionella expertis [Web Based User Education]
Olof Sundin
Fanfiktion, datorspel och till mpad humaniora [Fan Fiction, Computer Games, and Applied Humanities]
Patrik Svensson
Det framv xande interaktionssamh llet: En f r ndrad tid och plats [The Emerging Interaction Society: A Changed Time and Place]
Mikael Wiberg
What Has Literature to Offer Computer Science?
Mark Dougherty
Human Factors and IT Competitive Value
Alfonso Vargas
,
M. Jesús Hernández
,
Sebastián Bruque
Recension: Larsson, G ran, Fr n klassrum till cyberspace: Att undervisa p distans.
Torgil Persson
Harry Ludens: Harry Potter and the Philosopher's Stone as a Novel and Computer Game
Anna Gunder
Revolution or Remediation? A Study of Electronic Scholarly Editions on the Web
Lina Karlsson
,
Linda Malm
Scholarly Collections on the Web: Media Reconfigurations at Play
Rune Dalgaard
Anv ndarundervisning inf r informationss kning i yrkeslivet: En kunskaps versikt [User Education for Information Seeking in Working Life]
Olof Sundin
Ethics of Living Technology: Design Principles for Proactive Home Environments
Frans M?yr?
,
Tere Vadén
Elektroniska dokument i informationspolitisk belysning: En fr ga om makt, kontroll och f rhandlingar [Electronic Documents Viewed from an Information Policy Perspective: A Question of Power, Control, and Negotiations]
Veronica Johansson
Genre, hypertext och etnografiskt perspektiv?
Anna-Malin Karlsson
Ber ttelser i realtid
Jonas Carlquist
Humaniora och informationsteknik
Patrik Svensson
Approaching Cyberspace
Maria Engberg
IT, ber ttandet och det litter ra systemet
Johan Svedjedal
Nya medier, gamla verktyg
Mats Dahlstr?m
HUMlab vid Ume universitet
Patrik Svensson
Playing the Story: Computer Games as a Narrative Genre
Jonas Carlquist
Access to the narrative subroutines: Star Trek ber ttar
Anna Williams
The Model of Influences of Electronic Commerce on Cadres in Organisations
Marko Colnar
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